Traits
Subtypes

Wood nymph
Roothulk

Class Options

Floran

Floran are living, bipedal plants that travel the world in order to bring new skills and experiences back to their ancestral forest. All floran are basically human shaped. Some appear as idealized men and women exquisitely carved from fine wood, while others never quite pick up the trick of blending in, and look like shambling brutes made of bark and branches. Whatever their appearance, floran are known for their inquisitiveness, patience, and their love of songs.

A Unique Lifecycle

Floran are among the longest lived beings in the world, though thanks to their unusual life cycle the casual observer might never notice. A floran begins as a seed, then spends about 20 years as a sapling. Saplings are active only for brief periods, and has about the mental faculties of a human infant. Whole groves of saplings spend their infancy under the watchful gaze of rooted adult floran, to whom even a few hours of movement a week counts as rambunctious youth.

When a floran reaches about 5 feet tall, it begins to fill out and achieve the rough proportions and facial appearance of a human. It begins to move around more, and acquires the ability to speak. A few years after that, when the grove judges that they’ve taught the young floran what they can, the child is granted supplies to strike out on its own.

The following part of the floran’s life is the only time that most people will ever encounter one. The young floran is encouraged to see everything she can of the world and to accrue skills and experiences among the younger races that she’ll never have the chance to pursue again. It is a time of great freedom and experimentation, and although the floran is still considered a child by his own people, among humanoids he tends to be treated as the adult which he resembles. After 30 to 40 years of wandering, learning, adventuring, losing, and generally living life as fully as possible, a floran will seek some place to settle for the rest of his life, usually an established grove with other adults. There he undergoes a process called “rooting”, giving up his ability to walk in order to achieve a much more sedate adulthood.

Floran adults live for centuries, never again straying from the spot where they put down roots. Over this time they achieve truly monumental proportions, sometimes sheltering symbiotic communities of elves, gnomes, and other forest dwellers in their branches. Floran adults are still capable of speech and of moving their limbs, but tend to think, speak, and move very slowly and deliberately. To each other, it is said that they communicate by singing the Song of Seasons, a neverending melody inaudible to most humanoids that sets the tempo of the natural world and is filled with the wisdom of the floran ancients. Scholars in search of information about the distant past often petition elderly floran for help, but it takes great patience and effort to learn from the ancient treefolk. The stationary floran often ask a service from mobile petitioners in trade for their knowledge.

You can take the Floran out of the Forest…

As the old saying goes, you can take the floran out of the forest, but you can’t take the forest out of the floran. There are a few things that florans find particularly hard about travelling in the world. Fire unnerves them. It doesn’t actually harm a floran any more than it does an elf or human, since they are made of green, living wood that is as hard to set on fire as flesh is. They do have an instinctive aversion to it because of the deadly danger it poses to fully grown floran who can’t run away from a forest fire. When setting up camp for the night, it isn’t uncommon for a floran traveller to seek a patch of ground far away from the open flame.

Another ancient enmity built into the floran’s genes is their dislike of the myconids, a race of sentient fungi. After all, barring fire and men with axes, there is little that a centuries-old tree hates and fears more than tree rot. Myconids and floran have been in conflict for millennia, with the floran often enlisting aid from the younger races to stamp out myconid nests in their forests, and myconids infiltrating floran groves in order to infect them with exotic spores and other fungal diseases.

Floran Personalities

The important thing to remember about floran adventurers is that they are still children, even if they usually act and appear like humanoid adults. As plants, they live by a slower rhythm than most animals. They are patient, rarely given to rash action, and can happily sit in silence for hours. On the other hand, they seldom pass up a chance to experience something new, they throw themselves into unfamiliar situations with a lack of embarrassment that most can only envy, and they tend to be surprisingly good singers.

They can be naive to the harsh realities of life among the faster lived races, but even when they discover the world’s merciless truth, they tend to react with philosophical detachment. A denizen of the forest understands about the cycles of death and rebirth, after all.

Floran often find humor difficult to understand, and may attempt to figure it out by repeating jokes that they hear to unsuspecting companions. If their audience does not laugh the first time, they will explain the punch line repeatedly, to help them get it. Though they are too young to have any biological need to mate (and even for adult floran, the process involves flowers and pollinators and seeds more than intimacy and candle-lit dinners), travelling floran find love and humanoid intimacy endlessly fascinating. Floran do have genders, though truth be told it makes little difference to them which one they are. Some floran, especially among the wood nymphs, adopt idealized appearances in order to appeal to humanoids physically and explore this strange and wonderful emotion.

Others might take a more scientific interest, asking perhaps to observe a mating couple in order to advance their understanding.

Think of a few common experiences that your floran has never sampled, like going out to a show, being inebriated, cooking a meal, or playing a card game. Perhaps your character might find the chance to do so during the campaign, and might enlist your fellow player characters so that he or she “gets it just right”.

Floran Names

Florans have short, concise names, merely used as identifiers more than anything. They do not have family or clan names, though some popular names are reused often.

Male Names. Abur, Banua, Chonai, Dampunts, Gutai, Jara, Magny, Qachaa, Tachu, Targay.

Female Names. Choque, Chuaca, Coca, Cuilla, Cura, Ollssill, Pola, Rima, Sica, Sisuyo.

Floran live by a slower rhythm and possess patience to humble even the long-lived elves. In their own way, however, every floran is a child, and thus still in the process of becoming the person that they will be for the rest of their epochal lives.

Optional Traits

The following racial traits are optional. Some florans have them and some don’t.

Those floran that never quite get the hang of appearing human are often called roothulks. Their facial features are rough and unfinished, looking more like wooden festival masks than the finely crafted forms exhibited by their fellow wood nymphs. Roothulks make up for this lack of subtlety by developing powerful physical gifts.

Some floran are naturally gifted at controlling their appearance. They retain plant characteristics, such as leafy hair, wood grain swirls on their “skin”, or flesh that is hard and cold to the touch, but the net effect is a masterpiece of humanoid beauty wrought of elegant living wood. Floran wood nymphs find it easier to assimilate into animal society than their shape-challenged brethren, and their skills allow some of them to craft powerful disguises.

An floran approaches some classes is a bit different than other races. When you select one of the classes in this list, it is modified as follows: