Adventuring
Resting, Short
Resting, Long
Rest Activities

Adventuring

This chapter covers the basics of the adventuring life, from the mechanics of movement to the rules of resting and activities your character might pursue between adventures.

Heroic though they might be, adventurers can’t spend every hour of the day in the thick of exploration, Social Interaction, and Combat. They need rest — time to sleep and eat, tend their wounds, refresh their minds and spirits for Spellcasting, and brace themselves for further adventure.

There are two kinds of rests, short and long.

During a long rest, you can perform one primary activity before you sleep. Below are listed some example activities.