Multiclassing

Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options.

As you advance in levels, you might primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start progressing in a third or fourth class. Compared to a single-class character of the same level, you’ll sacrifice some focus in exchange for versatility.

Your levels in all your classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you’re a 5th-level character.

Prerequisites
Class Requirements
Alchemist  Intelligence 13 and the Alchemy skill
Barbarian  Strength 13 and Constitution 13
Bard  Charisma 13 and the Art skill
Cavalier  Strength 13 and the Animal handling skill
Cleric  Wisdom 13 and the Religion - Acolyte skill
Cursed  Must be afflicted with the curse
Druid  Wisdom 13 and the Nature skill
Feyblood  Charisma 13
Fighter  Strength 13 or Dexterity 13 and rank 2 in at least one weapon group
Inquisitor  Wisdom 13 and the Religion - Acolyte skill
Paladin  Strength 13 and Charisma 13
Professional  Wisdom 13 and an appropriate skill
Ranger  Dexterity 13, Wisdom 13 and the Nature skill
Rogue  Dexterity 13
Sorcerer  Charisma 13
Swashbuckler Dexterity 13 and Charisma 13
Warlock  Intelligence 13
Wizard  Intelligence 13

Prerequisites

To qualify for a new class, you must meet the requirements for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a rogue who decides to multiclass into the wizard class must have both Dexterity and Intelligence scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.

Hit Points and Hit Dice

You gain the hit points from your new class as described for levels after 1st. You gain the 1st-level hit points for a class only when you are a 1st-level character.

You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.

Proficiency Bonus

Your proficiency bonus is always based on your total character level, not your level in a particular class.

Class Features

When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting equipment nor starting skills, and a few features have additional rules when you’re multiclassing: Extra Attack and Spellcasting.

Extra Attack

If you gain the Extra Attack class feature from more than one class, the features don’t add together. You can’t make more than two attacks with this feature unless it says you do (as the fighter’s version of Extra Attack does). Similarly, the warlock’s eldritch invocation Thirsting Blade doesn’t give you additional attacks if you also have Extra Attack.

Multiclass Spellcaster: Spell Slots per Spell Level
Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st  2   -   -   -   -   - -
2nd  3   -   -   -   -   - -
3rd  4   2   -   -   -   - -
4th  4   3   -   -   -   - -
5th  4   3   2   -   -   - -
6th  4   3   3   -   -   - -
7th  4   3   3   1   -   - -
8th  4   3   3   2   -   - -
9th  4   3   3   3   1   - -
10th  4   3   3   3   2   - -
11th  4   3   3   3   2   1 -
12th  4   3   3   3   2   1 -
13th  4   3   3   3   2   1 -
14th  4   3   3   3   2   1 -
15th  4   3   3   3   2   1 -
16th  4   3   3   3   2   1 -
17th  4   3   3   3   2   1 1
18th  4   3   3   3   3   1 1
19th  4   3   3   3   3   2 1
20th  4   3   3   3   3   2 1

Spellcasting

Your capacity for spellcasting depends partly on your combined levels in all your spellcasting classes and partly on your individual levels in those classes. Once you have the Spellcasting feature from more than one class, use the rules below. If you multiclass but have the Spellcasting feature from only one class, you follow the rules as described in that class.

Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your Intelligence is 16, you can prepare six wizard spells from your spellbook.

Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class associated with that focus.

Spell Slots. You determine your available spell slots by adding together all your levels for classes with full spell progression, and half your levels (rounded down) for classes with half spell progression like the inquisitor and ranger classes. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.

If you have more than one spellcasting class, this table might give you spell slots of a level that is higher than the spells you know or can prepare. You can use those slots, but only to cast your lower-level spells. If a lower-level spell that you cast, like burning hands, has an enhanced effect when cast using a higher-level slot, you can use the enhanced effect, even though you don’t have any spells of that higher level.

For example, if you are the aforementioned ranger 4/wizard 3, you count as a 5th-level character when determining your spell slots: you have four 1st-level slots, three 2nd-level slots, and two 3rd-level slots. However, you don’t know any 3rd-level spells, nor do you know any 2nd-level ranger spells. You can use the spell slots of those levels to cast the spells you do know — and potentially enhance their effects.

Pact Magic. If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know.